Level Design PORTFOLIO
Level Designer / Environment Design
A multiplayer platformer where players race and climb their way to the goal. Throw Blocks to create paths for yourself and attempt to sabatoge other player to stop them reaching the goal before you.

Level Design Project
A 2D platformer designed with the intention of showcasing flow and progression of difficulty throughout multiple levels. Complete the 3 levels with varying degrees of difficulty while simotaniosly learning the mechanics through teach, test and challenge methods.

Level Design Project
This game displays a fluent understanding of multiplayer shooter design and concepts that allow for a balanced experience. Grey boxing is highlighted in this level to display the process work of developing the space and environment for a game before adding assets.

Level Design Project
This game showcases the design of an open-world game. With varying points on the map to explore and different mechanics to utilize such as guns and vehicle traversal. Objectives are also displayed for players to involve themselves in the world and have free open space to make decisions on where to go and what to do.
